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Nintendo's Origins

Acquired

Wed Mar 15 2023



  • Nintendo's shift from a playing card company to a global gaming powerhouse amidst the rise of the video game industry in the early 1980s:
  • Initially, video games were niche but gained popularity, leading to Nintendo's dominance.
  • By 2023, the video game market size exceeded that of Hollywood and music industries combined, showcasing significant growth.

Atari's Role in Revolutionizing Video Games:

  • Nolan Bushnell's pivotal contributions with creations like Computer Space and Pong revolutionized arcade gaming.
  • Atari's success spurred Activision as a third-party developer due to oversaturation of poor-quality games flooding the market.

The Boom and Bust of the Home Console Market:

  • Intense competition among companies such as Atari, Mattel, and Coleco resulted in an oversupply of low-quality games contributing to the collapse of the home video game industry.

Insights on Handling Competition by Wasim Daher from Pilot.com:

  • Focusing excessively on competitors can be counterproductive; priority should be building superior products for customers.
  • Market share doesn't need to be monopolistic; substantial growth opportunities exist even with lower percentages.

Fusajiro Yamauchi Founding Nintendo:

  • Fusajiro Yamauchi transitioned from inheriting a cement business to establishing Nintendo in Kyoto, Japan.
  • Adopted the Yamauchi family name before venturing into manufacturing gambling-inspired playing cards under Nintendo.
  • Utilized universal appeal through luck-based references for playing cards rooted in gambling inspirations.

Nintendo's Evolution from Playing Cards to Video Games:

  • Nintendo's transition from a playing card company to a global video game powerhouse is highlighted, showcasing its historical progression.
  • The development of Hanafuda cards in Japan by Nintendo despite strict regulations reflects the company's innovative response to societal constraints, demonstrating early adaptability and creativity.
  • Nintendo's success in the playing card industry was driven significantly by its customer base, notably including organized crime groups like the Yakuza, raising concerns about power dynamics within the value chain and associated risks.

Transformation into a Toy Company under Gunpei Yokoi's Leadership:

  • Faced with challenges selling arcade games in America, Nintendo pivoted towards creating innovative toys led by Gunpei Yokoi, showcasing adaptability and market insight.
  • Yokoi's inventive creations such as the Ultra Hand and other novelty toys not only drove profitability but also demonstrated Nintendo's ability to diversify product lines successfully.
  • By leveraging trading companies and collaborating with American firms like Magnavox, Nintendo gained valuable insights into international markets and established strategic partnerships for growth.

Entry into Video Game Industry with Shigeru Miyamoto:

  • Inspired by Atari's success with VCS 2600, Nintendo ventured into developing their programmable home console to enter the video game market strategically.
  • Shigeru Miyamoto introduced narrative-driven gameplay through Donkey Kong, setting new standards for storytelling in video games that captivated players globally.
  • Donkey Kong's monumental success not only rescued Nintendo but also positioned Miyamoto as an innovative designer who revolutionized gaming narratives with engaging yet simple storylines.

Innovative Game Design Revolutionized by Miyamoto:

  • Miyamoto defied traditional norms by infusing story-driven elements inspired by legends and fiction into his game designs, ushering in immersive gaming experiences.
  • With Donkey Kong, Miyamoto pioneered captivating yet straightforward storylines that engaged players deeply, marking a shift towards more narrative-rich gameplay experiences.
  • Despite hardware limitations, Miyamoto showcased ingenuity by crafting unique game mechanics using existing capabilities, highlighting his versatility and creativity in designing groundbreaking games.

Nintendo's Relocation to Seattle:

  • Nintendo strategically relocated from Japan to Seattle to be closer to tech talent and distribution networks.
  • Proximity to former Boeing engineers, easy shipping times, and existing distribution personnel in Seattle influenced this move.
  • This relocation provided logistical advantages and facilitated talent acquisition for Nintendo.

Donkey Kong Launch and Employee Reactions:

  • Employees were initially shocked when Donkey Kong conversion kits arrived with new characters instead of expected recognizable IPs like Popeye.
  • Despite skepticism, a young warehouse worker named Howard Phillips praised the game for its innovative mechanics, deeming it a work of genius.
  • The success of Donkey Kong at bars in Seattle marked the beginning of Howard Phillips' pivotal role as Nintendo's game master.

Naming of Mario and Pauline:

  • The character Mario was named after an Italian landlord demanding overdue rent, known for his bushy mustache and energetic behavior during collection.
  • Another character named Pauline was inspired by an employee's wife who helped manage interactions with the landlord.

Innovation in Game Design Philosophy:

  • Yamauchi emphasized hiring exceptional game designers capable of creating highly desirable games that appealed to everyone.
  • The entertainment analysis and development group within Nintendo focused on prioritizing fun-first games that were easy to play but challenging to master.
  • Yamauchi believed only a few talented individuals could develop sought-after games, setting them apart in the industry.

Launch of Famicom in Japan:

  • The launch of Famicom in Japan achieved immediate success with 500,000 units sold initially despite facing technical issues necessitating nationwide recalls later on.
  • Famicom became a massive hit selling nearly 20 million units over a few years, achieving significant market penetration in Japan.
  • Third-party licensing agreements transformed established companies like Namco and Hudson into major players through their titles published on Famicom platforms.

Third-party Licensing Strategy:

  • Yamauchi implemented third-party licensing agreements where developers paid royalties to Nintendo for publishing on Famicom platforms.
  • Konami experienced remarkable revenue growth post-Famicom release from $10 million annually to $300 million after publishing on the platform.
  • To control unauthorized game production, lockout chips were introduced ensuring only approved cartridges ran on NES consoles.

Marketing Strategy for NES Launch:

  • Nintendo marketed the lockout chip as part of their seal of quality strategy promising consumers high-quality software while preventing mediocre titles flooding the market.
  • This marketing approach positioned Nintendo as consumer-centric assuring customers they would receive top-tier gaming experiences exclusively.

Nintendo's Dominance in the Video Game Industry:

  • Nintendo leveraged scale economies to lead the market by spreading fixed costs across a large customer base, attracting developers and users.
  • The combination of network economies and scale economies created a two-sided effect where more users attracted developers and vice versa, cementing their dominance in the industry.
  • Shigeru Miyamoto's process power as a game designer was pivotal in creating universally appealing characters like Mario, driving innovation, and ensuring consistently enjoyable yet challenging gameplay experiences.

Strategic Value of Mario IP for Nintendo:

  • Mario's character design made him iconic with universal appeal, simplicity yet depth in gameplay mechanics, and world-building that allowed players to craft their own narratives within the game universe.
  • Despite missing out on Popeye IP licensing initially, Nintendo successfully elevated Mario into an immensely valuable franchise with 826 million copies sold when including spin-offs like Mario Kart and Mario Party.
  • By focusing exclusively on building brand value around the Mario character rather than diversifying with other IPs through licensing agreements, Nintendo established Mario as a mascot akin to Mickey Mouse.

Nintendo's Intellectual Property Strategy:

  • Nintendo focuses on its own intellectual property (IP) when developing games for its platforms to generate high-margin revenue.
  • The company prioritizes exclusivity with its iconic characters like Mario and Zelda, aiming for long-term success by offering quality first-party games.
  • This strategic approach sets Nintendo apart from other platforms that rely heavily on third-party developers initially.

Peter Main's Marketing Philosophy "The Name of the Game is the Game":

  • Peter Main, Nintendo of America's VP of Marketing, emphasized the critical role of game quality in driving success, encapsulated in the phrase "the name of the game is the game."
  • This philosophy highlights Nintendo's strategy where product excellence takes precedence over other factors like marketing gimmicks or promotions.
  • Despite a strong focus on game quality, missed opportunities such as embracing new technologies like CDs impacted Nintendo's trajectory in the industry.

Comparison of Market Share Across Industries:

  • Achieving a 95% global market share is rare across industries; notable examples include Apple in smartphone profits and U.S.-based search engine usage.
  • Companies like Microsoft also held significant market shares in operating systems or office software but faced regulatory scrutiny due to their dominance.
  • Nintendo stood out in the gaming industry due to its control over customer relationships and ownership of unique IP assets, contributing to its market leadership.

Evaluation of Nintendo as an Investment:

  • Reflecting on Nintendo's performance from the late '60s to 1990 shows exceptional execution during that period, positioning it well for success in a growing market.
  • Initially deserving an A+ for strategic foresight and market leadership, subsequent missteps affected its long-term growth potential despite past successes.
  • Hindsight bias reveals how unpredictable factors can impact even well-positioned companies, making investing challenging despite historical achievements.

Influence of Video Games Convergence:

  • Advancements in tools and technology are blurring boundaries between video games, music, and movies, impacting consumer experiences.
  • Technologies like VFX are reshaping entertainment consumption habits by offering interactive elements previously associated only with gaming.
  • While distinct industries will remain separate entities, ongoing convergence suggests a shift towards more immersive and interactive media experiences.